![]() As far as I can tell, what separates a CRPG from other titles that fall under the ‘RPG’ umbrella is a heavier focus on customisation, decision-making, and tactics-based combat. Franchises like Baldur’s Gate (of which Larian Studios is developing the forthcoming third instalment, now in its early access stage), Pillars of Eternity, or Wasteland-to cite a few-are basically foreign to me. The first is that I have never played any of Larian Studios’ previous Divinity games, or even other ‘CRPGs’ that might be considered within the same ballpark (the ‘C’ once stood for ‘computer’ but has since been broadened to refer to ‘classic role-playing games’). ![]() ![]() I feel as though I should include a few caveats in this review of Divinity: Original Sin 2 – Definitive Edition. ![]()
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